What not to build in secondary cities

We all eventually take over second and third and fourth cities, and we want to know the ideal way to build buildings on them. We don't want to waste spots on things we will never use.

Building Information

 * Feasting Hall: You will want one if these in every city in order to acquire and appoint heroes for each city


 * Inn: Needed to create heroes in a city, however you can build just one L10 Inn in your 'home' city and reinforce the Heroes from your home to any of your other cities.


 * Beacon Tower: Every city, you'll want to know if you have enemies coming.


 * Rally Point: Should be the first thing you build so you can send troops to and from the city.


 * Cottages: You will want several of these in every city to allow for population growth.


 * Barracks: Again, you will need several of these if you intend on building an army.


 * Embassy: I believe you need an embassy to hold alliance troops, so if you are planning on being in need of aid from your alliance, build one of these in your city.


 * Workshop: This is necessary for hero gear and researching gear levels. One is needed for each city, so heros get full benefit of gear.


 * Academy: Every city shares research, but you need an academy of appropriate level to use the research in each city, so build one of these everywhere.


 * Marketplace: The Marketplace isn't needed in every city but can be used to hide resources by placing resources on it and setting the bid of selling at a very high price. This will also allow you to produce more than your production limit. If you have noticed, walls often take more stone, for instance, than you have the capacity to store at lower levels. Just before stone gets to max, take a portion and put it up for sale at a really high rate, twice the going rate for example, and nobody will buy it. When you finally need it for construction, cancel the transaction and it will appear in your inventory for use on the walls. You do incur a transaction fee every time you post, but that is the cost of doing business. If you store, say, 3Mil Lumber, the fee is not that bad... a couple thousand gold is all. To safeguard all your resources the marketplace will of course have to be at least lv 4. But if you do want to have a bigger resource buffer for material-wise costly improvements on other buildings, you shouldn't go beyond a lv 8 marketplace. Marketplaces also help to purchase resources as needed.


 * Stable: Needed for the Relief Station. There is no reason to keep stables after you have sufficiently upgraded your horseback riding skill and relief station.


 * Relief Station: Are necessary if your cities are widely dispersed as it cuts down transport times greatly. Also they are independently leveled, so you need one in each city to gain the benefits and each has to be leveled up.  If your cities are close together it is not as important to have one unless you plan on transporting goods to allies a lot.


 * Forge: You need to have a forge to build a Workshop, so it is a necessary use of space. (unnecessary once walls reach level 10, metal casting reaches level 10, and military science reaches level 10)

Things you can lose once you are done building
Once your walls are built to Lv9 or Lv10 you can get rid of the Forges.Stables are only need to level up the Relief Station, so once that is done get the Dynamite out and make room for other buildings.

Side Note: Make sure your technologies are at the maximum level (10) before destroying these buildings as you will have to rebuild them from scratch if you choose to build them again.


 * Keep the forge and stable and all in one city; you need them for the upgrades in Workshop


 * Workshop: Do not demolish them as they are needed by heroes to wear the armor in that city.

Using Dynamite
Use it if you have it, but it is not required for destroying buildings. You can destroy any building or resource field you built by clicking on the little red circle with the line through it on the "build" display. It will give you a choice to dynamite, or take the building down one level. Select down level and it will give back some resource, taking the time to go back one level that it took to build one level. When the building gets to -0-, it will disappear and you can rebuild whatever you want.

End Note
While maxing out your cities' production and construction, following every technology to lv10, and building the best city possible is of course your first priority, the more you think of this game as a game, the more likely it is that someone with an eye for politics and business will come along and absolutely decimate you. LOOK BEYOND THE NUMBERS AND THE STATISTICS, BEYOND THE COMBAT MECHANICS. The human element is present here, and sadly, so many ignore it completely. This is why there are so many abandoned citys, so many quitters. Play this game as if it were a game, and you lose.