REFACTOR/Warehouse

One of the most ancient methods of food preservation is sun- or air-drying. Drying works because it removes much of the food's water. Without adequate water, microorganisms cannot multiply and chemical activities greatly slow down. Dried meat was one of the earliest stable foods of hunters and nomads. Warehouse finally came into being, offering a adequate place for food storage.

Balance Information
The Warehouse stores units of Resources in a hold. All resources in this store cannot be Plundered when the City is Attacked.

The units stored in the Warehouse are shared. You may change the percentage of resource stored in the Warehouse by accessing it and changing the percentage.

Related Research
Stockpile increases the amount of resource that a Warehouse can hold. Each Level of Research adds 10% more resources that can be held by a Warehouse. This buff stacks linearly (x2 at Level 10).

Privateering decreases the amount of resource that a Warehouse of an enemy that you attack can keep in it's stores. This buff is only 3%, stacking linearly (-30% at Level 10).