User talk:SirSparhawk2045

Balancing Levy's With Comfort
As a new player, I found a combination that seemed to work well for me. It was the following:

Levy ==> Comfort @ 20% tax rate with healthy food production.

The system tells you that each time you levy Loyalty will decline by 20. However, you can gain 5 Loyalty back immediately by selecting Comfort and then Disaster Relief. This will also decrease public grievance if this seems to be a problem. It will cost you some amount of your food, but If you have a healthy food production, this won't be a problem. When your tax rate is around 20%, your loyalty will trend upward and return back to 80. At that point, you can do it again after the comforting cooling period takes place.

I found as I progressed in the game, that food was in abundance but gold became harder to come by.

So, the steps to do this (assuming that you have a healthy amount of food production) are: 1. Click on your Town Hall 2. Click on "Tax Rate" and set your tax rate to 20% 3. Click on "Levy" and pick the resource that you want to levy. You might want to check the going rate at the market and see (based on the amount the levy will bring in) what resource is more valuable. Once you have selected what resource you want to levy, click on the Levy button. You will see your loyalty drop by 20. 4. Click on "Comforting" and select Disaster Relief from the action list and then click on the Disaster Relief button. You will see your Loyalty score raise by 5. You might want to check how much food the disaster relief will cost before you implement the levy to ensure you have enough food to cover the cost of the comforting. 5. After the 15 minute cooling rate, check your loyalty. As soon it is back to a level between 70 and 80, do it again. --SirSparhawk 04:38, 6 October 2009 (UTC)