Defense

Basic Fundamentals to Prevent Continuous Plundering Rule 1: No one can ever conquer you if you have ONE city. If you decide to build a second city, remember they CAN conquer your main, and you will be left with your smaller city to cope with. Decide what the value of your second city is and it's function before choosing to keep two or more cities. Rule 2: Open your gates. This seems like backwards logic, but this will keep them from scouting you. Here's how it works: If someone sends scouts to your city and your gates are open, it is essentially your scouts against them one on one. If your gates are closed, a handful of scouts can acquire information about all of your city whereas opening your gates and having 50,000 scouts will prevent 5 scouts from acquiring your information. To top it off, you'll destroy their 5 scouts and the sender will lose prestige for it (That's sticking it to them!) Rule 3: Invest in fortifications. Archer's Towers are by far the best. They have immense range and they can be used over and over. Traps can be taken out easily by sending infantry to die for traps... It's a waste of money to invest in those. Abatis are for calvary, but no one sends calvary to plunder. Rolling Logs and Trebuchet are great, but unfortunately, they can only be used once so they are costly and not worth the investment. Basic production should be 1000 archery towers minimum for any city. Additional Comments Also worth mentioning is the higher your archery skill, the longer your range is. This is not only for defensive purposes, but also for offensive purposes when attacking another city and using Ballista. It's important to have Archery skill.

All information was pulled from various information across the Evony Forum, internal Wiki information and Player Contributions.