Balmoth's tip

Building New Cities
You need 10,000 food, 10,000 lumber, 10,000 stone, 10,000 iron, and 10,000 gold. In addition, you need to have conquered at least one flat and have 250 workers available.

In order to build the X amount of cities, these are the Titles you need:

1st City - Civilian

2nd City - Knight

3rd City - Baronet

4th City - Baron

5th City - Viscount

6th City - Earl

7th City - Marquis

8th City - Duke

9th City - Furstin

10th City - Prinzessin

To actually build your city, you need to click on the flat that you want to build your city at, and click “Build City”. Then just wait for your new town to be built.

Valleys
A valley can be Flats, Forests, Lakes, Swamps, Hills, Deserts, and Grasslands.

- FLAT - The purpose of a flat is to build more cities. When somebody constructs a city, and abandons it, the barbarian city level is that of the flat when he/she conquered it.

- FOREST - increase lumber production. The higher level the forest is, the higher percent increase you will receive upon conquering.

- LAKE - increase food production, and are a higher percent increase than grasslands. A higher level of the lake means a higher increase in food production.

- SWAMP - increase food production. A higher level swamp results in a higher increase in food production.

- HILL - increase iron production. A higher level hill means a higher increase in iron production.

- DESERT - increase stone production. (you get by now right the level thingie)

- GRASSLAND - increase food production. A higher level grassland results in a higher increase in food production.

Just remember, your valleys can be re-conquered by other players, so if you want to keep them defend them well. also remember trops defending a valley cost more food per hour then normal. After a valley is conquered your production increaces automatically. you don't have to do a thing. To check how much you are getting from your valleys go the town hall and look at the bottom of the production tab

Uncertain Scout Reports
Few = 1 – 24

Pack = 25 – 49

Lots = 50 – 99

Horde = 100 – 249

Throng = 250 – 499

Swarm = 500 – 999

Zounds = 1,000 – 2,499

Legion = 2,500 – 4,999

Bulk = 5,000 – 10,000

Giga = 10,000 - “Infinite”

Troop Range
In Evony, each military unit has a range. This range is the distance at which that unit can attack from.
 * Shooting range of defender's troops affected by the level of the Walls (the higher the longer).

Worker Range = 10

Warrior Range = 20

Swordsman Range = 30

Pike-man Range = 50

Cataphract Range = 80

Cavalry Range = 100

Battering Ram Range = 600

Archer Range = 1,200

Archer Tower Range = 1,300

Ballista Range = 1,400

Catapult Range = 1,500

- Once a type of unit is in range to attack another enemy unit, they will attack. Any other units that you have that are not in range to attack yet, will advance by their individual speed.

- The battle will start at the highest range on either side. Basically, the highest range from either the offense or the defense will initiate the battle. If someone has a Ballista, the battle will start at 1,400. If the highest range out of both sides is a Swordsman, the battle will start at 30.

- The Archery Technology raises the range of your archers by 5% per technology level researched.

- Whichever side has the higher range will get at least 1 free round of shots at the opponents which could easily win you the battle. Imagine archers vs pike for example. while the pike are still walking your archers are already firing over the enemy

- Archery Technology is by far the most important in the game. Mainly, this is because whoever has the higher range, will gain an unimaginable advantage. For example, you could have 1,000 archers with level 8 Archery, and your opponent has 2,000 archers with level 3 Archery, and you will easily win the battle.

Archer Towers

Towers have 100 more range than regular archers. Thus, Towers always get at least 1 free round of shots on your archers. Thus, it is so hard to defeat Archer Towers, unless your Archery Technology level is much higher than the opponent’s.