NPC/Conquer Level 10

Imported by Lord Prabhu

Introduction
Level 10 NPC is primarily taken for the level 10 buildings it has. Those 37 x lvl 10 farms (+ 3 x lvl 9) when coupled with 10 x lvl 10 lakes plus a decent Politics Hero, like say 120Politics will provide a food production of about 1.5m per hour.

1. Troops
This depends upon two factors - 1. Proximity of your target level 10 NPC from your attacking city(-ies) 2. Method you are able to choose for this process. i. Single City Method - 180,000 Archers & 150,000 Warriors [6-10 Heroes] Time taken: about 60 - 90 minutes(from Hit#1) ii. Multiple City Method - 140,000 Archers & 320,000 Warriors [40 Heroes approx.] Time taken 1 - 2 minutes from Hit#1

First wave, aka Spearhead, or break(er) wave should take down the fortifications and troops inside it. Some fortifications might still remain and regeneration will be higher initially. Second and third waves should be slightly bigger than the rest. After that you come to the loyalty waves, which are designed to have enough troops to keep on winning over the regenerated troops and defenses, in order to take loyalty down to 0. Once it is at 0 you have captured the city and it is yours.

2. Extra Town Slot
This is quite obvious, however if you want to do this exercise while you are a Marquis or Duke and that you don’t have an extra town slot, you might depend on your attacks for the medal drops and thereby you await your next title during the course of action. This is absolutely fine as long as you need about 4 justice medals and 4 nation medals. If you need more, then you must be prepared with a few additional troops to prolong the attacking sequence. This is called farming for medals.

3. Penicillin, Corselet & War Horn
For a first timer, these can be of great help, otherwise you must be prepared for the losses. Good Attack Hero can compensate for corselet and horn but penicillin has its impact in reducing losses.

4. Scouting Heroes inside the NPC
Whenever you scout the NPC, the Hero inside it changes. Keep doing this until you find a Hero with level less than 5 or so. He can still have an attack of about 80 or more which we are not so sure of. However, the point is we all expect a low level Hero to be weaker than a higher level Hero. As soon as you see a hero like this, stop scouting immediatels, otherwise it will change again. At the end of scouting, you can launch your attack. This hero will remain the same throughout the whole process.

5. Technology Levels
Archery Must be Level 10.

MT, Medicine & IW should at least be level 9. Additionally, Compass level 9 is prefered if to reduce losses on the first wave.

6. Heroes to be sent
Get ready with the heroes to be sent. All should have ATT greater than 100 or so. Based on the no. of waves to be maintained in action, you will need about 5 to 10 heroes. If the hero for spearhead has an attack of ~150, it's fair enough to reduce losses. As per Method#1, 6-10 Heroes will be needed. As per Method#2, 40+ heroes will be needed.

7. Buildings
Rally point – This building should be of level 9 min.(lvl 10 serves the best). For those who aren’t aware of, a level of Rally Point adds up 10,000 troops to be sent in a single wave. It also lets you send one more wave at the same time per level, so a level 1 rally spot can only send 1 wave, while a level 10 rally spot can send 10 waves at the same time. This is important for taking cities, as you want to send your loyalty waves as quickly as possible so that they dont have to fight as many regenerated troops.

Feasting Hall – For a similar reason as above(in this case the no. of heroes engaged), this needs to be of level 9(min.) to make the best use of it.

Note: If you attack an NPC in next tile of distance 1 mile, you will probably end up in a round trip of about 7 minutes. Since 1 minute is a nice gap to be maintained, you will need 7 waves in action to keep it going. However, if the distance is 3 miles or more, the round trip will be mostly 16 minutes or more and hence you need to space out wider which means you take more losses. It is recommended to have your NPC 10 as close as possible, definitely not more than 20 minutes, because it takes too long for the troops to return.

8. War Ensign(Optional)
This is an item which can be applied by ticking the small checkbox located in the top left of Marching Window. This will include as much as 25% additional troops to be deployed out of a single wave, so this finds its use in the Spearhead wave to take minimal losses. From the next wave onwards, don’t forget to un-tick it, else you keep losing this item unnecessarily. If you have only lvl 9 Rally Point, then this will prove to be of great use for the spearhead wave.

1. Wave composition
a. Single City Method – The NPC should be on next tile, ideally. If it's more than 3 miles away, then this method will have huge losses.

Spearhead - 90,000~125,000 archers(approx.) (based on your Rally Point level and whether you have applied war ensign or not)+ hero 120+ attack, compass 9: 97k archers 1k pikemen, 1k swordsmen, 1k warriors (10k archer losses + rainbow)

hero 150+ attack, compass 10:93k archers 3k workers 3k warriors. (22k archer losses+rainbow). Th higher the hero's attack level, the lower the losses: 250 att gives 5k loss in archers, 60% of scouts and 100% rest of rainbow.

Note: Before Spearhead, a few waves of warriors can be sent but that doesnt give a big impact esp. due to the high initial regen.

Wave 2 - 3 –

20,000 archers +

20,000 warriors +

Rainbow(optional)

After Wave 3, –

8,000 archers + Rainbow(optional) or 10,000 warriors + Rainbow(optional)

Rainbow(optional)

b. Multiple City Method

Spearhead - 90,000~125,000 archers(approx.) (based on your Rally Point level and whether you have applied war ensign or not)+

hero 120+ attack, compass 9: 97k archers 1k pikemen, 1k swordsmen, 1k warriors (10k archer losses + rainbow)

hero 150+ attack, compass 10:93k archers 3k workers 3k warriors. (22k archer losses+rainbow)

Wave 2 - 3 –

20,000 archers +

20,000 warriors +

Rainbow(optional)

After Wave 3, –

8,000 archers + Rainbow(optional) or 10,000 warriors + Rainbow(optional)

Rainbow(optional)

Detailed Explanation of method #2 can be found Here, thanks to arislan1999

Note: Ballistae enter battle only at about 32nd round whereas the spearhead wave will be over at ~14 rounds. I, myself had them included which I realised as plain stupidity. Do not add ballistae to this process, ever.

2. Medals drop / Wave timings balance
Medals drop only when a good number of troops are killed. The spearhead wave usually gets a medal (where you slaughter 400,000 warriors). In the subsequent waves, only fortifications regenerate, so you may not get medals. Troops regenerate as 40,000 warriors once in about 6 minutes where you can expect a medal drop. If you look out for more medal drops, you would like to prolong the process, so you can maintain the wave gap as 2 minutes or so. Otherwise, it can be as less as that can be sustained. 4 Justice and 4 Nation medals are quite normal to be set as minimum expectations. Note: Method#1 is apt for medal hunt. Method#2 is for advanced players and for long distance captures.

3. Loyalty reduction
The starting value is 91 at the level 10 NPC. It loses 3-4 per successful attack(depends on the wave compostion) till the value goes down to ~60 and thereafter it loses 2-3 per attack, totalling to ~40 attacks.

4. Level up Heroes when they return
When a wave returns, don’t rush to send them back again. Check out the timings of the wave that has just marched out, level up the Hero who has just returned and then send the next wave. Attacking level 10 NPCs is a great way to level up heroes quickly, because it gives a lot of experience for the heroes.

Note that Level 10 npc's will most LIKELY have this scout report when never attacked. http://evonyurl.com/j550a8 (Please use EvonyURL Report, normal reports expire.)

Cavalry Capture
Example: 9 March 2018 - Server ss83

Using Cavalry Attacks is a bit more "expensive", but the capture is much, much quicker. The 1st & 2nd "wave" attacks were started from a different further city (but this is not necessary). The first three attacks were "timed" to within 15 seconds of each other. Subsequent Cavalry Attacks were started as quickly as possible. ALL Cavalry Attacks were from the NEAREST city to minimize Warrior Re-Spawn. The first four attacks used the best attack heroes in descending order.

In this example the target NPC 10 was 1 mile away from the Cavalry Attack city. The entire capture will be over in about 5 minutes (provided you timed your "wave" attacks correctly). However, it would be best to set aside at least an hour of time for set-up, deploy the initial attacks, and start the NPC 10 rebuilding process. What to start with:


 * One open city slot
 * Two Cities --- It is not necessary to have 2 cities, all these attacks can be done from one city. In this example the target NPC 10 was 1 mile away from city #1 (Cavalry/Scout), 7 miles away from city #2 ("waves")


 * Worker: 3,000
 * Warrior: 3,000
 * Scout: 80,000
 * Pikemen: 3,000
 * Swordsmen: 3,000
 * Archer: 135,000
 * Cavalry: 130,000 --- the further away from your target you are, the more Cavalry you will want/need... you may even consider starting some Cav attacks from your other city(s)
 * Heros: 11 (ATK179, 158, 155, 125) + 7 others over 100 --- with one city you will want to use all 9
 * Research: Archery:10, Compass:10, Horseback Riding:9, Informatics:10, Iron Working:9, Medicine:10, Military Science:9, Military Tradition:10
 * Penicillin: Yes --- as your attack heroes get better (higher attack rated) this will become less and less effective
 * War Ensign: No --- if you have one you can increase the number of Archers on the initial "wave" attack
 * War Horn: Yes --- if you have one it will help reduce causalities

Attack #1 (Wave)
 * Worker 1K (1000 KIA) --- Note: Workers really slow things down, so make sure your Cavalry Attacks arrive AFTER the 1st & 2nd Attacks
 * Warrior 1K (1000 KIA)
 * Scout 1K (1000 KIA)
 * Pikeman 1K (1000 KIA)
 * Swordsman 1K (1000 KIA)
 * Archer 85K (8K KIA) --- Use 95K (If from a level #10 Rally Spot)

Attack #2 (Wave)
 * Worker 2K (800 KIA) --- Note: Workers really slow things down, so make sure your Cavalry Attacks arrive AFTER the 1st & 2nd Attacks
 * Warrior 2K (600 KIA)
 * Scout 2K (700 KIA)
 * Pikeman 2K (1200 KIA)
 * Swordsman 2K (300 KIA)
 * Archer 50K (2500 KIA)

Attack #3
 * Scout 5K (2200 KIA)
 * Cavalry 50K (2000 KIA)

Attack #4
 * Scout 5K (1500 KIA)
 * Cavalry 30K (1600 KIA)

Attack #5 - In this example a Warrior Re-Spawn happened at this point!
 * Scout 5K (5000 KIA)
 * Cavalry 20K (8500 KIA)

Attack #6
 * Scout 5K (1700 KIA)
 * Cavalry 10K (1100 KIA)

Attack #7
 * Scout 5K (2000 KIA)
 * Cavalry 10K (1000 KIA)

Attack #8 ---> #24 (repeat, be quick about it)
 * Scout 5K
 * Cavalry 10K
 * (Combined KIA) 2200 reducing --> down to 300 by the last attack

Causality
 * Worker ~ 1800
 * Warrior ~ 1600
 * Scout ~ 20,000
 * Pikeman ~ 2200
 * Swordsman ~ 1300
 * Archer ~ 11,000
 * Cavalry ~ 22,000

Remember to heal your wounded. Keep the number attacks up and going as fast as possible --- time is your enemy, watch out for multiple Warrior Re-Spawns! It is possible to take advantage of the Camp Time ability on the Attack-March screen to time all of your attacks to happen at nearly the same time. This will require at least 3 cities and 24-28 heros.